Ahhhhh good job.
That’s an interesting method to access the parameters.
A static list of CC params would be nice alongside.
Awesome!! Thank you for sharing!
I gonna try to set this up and hear it in action
I will be actively working on implementing more functionality and fixing problems in the near future, so keep checking GitHub for updates.
@Manysounds, that is a great idea. I will add that to the text files and main code soon.
You Moog Filter looks much cleaner. Did you change its functionality or is that just rewrite of the same code? Seems that it has the same fixed tanh-approximation that I used in my synth, GitHub - Krakenpine/Daisy-Harmoniqs: Additive harmonics synth for Daisy platform . That probably should be fixed in the original library also.
Have you planned a more complex voice allocation, like first taking free voices, then voices in release part and then oldest? Maybe even never stealing lowest or highest note, as they are most noticeable.
I took the advice of Nick @Infrasonic_Audio who posted a link to an improved moogladder.cpp and .h files. I rebuilt DaisySP with these new files.
It runs much more efficiently and is more stable, allowing me to increase the number of synth voices from 5 to 8.
Also, the filter doesn’t choke out all the bass when resonance is applied, so to my ears, it sounds more “moog-like” than the original filter in DaisySP.
I hope Electro-Smith will update DaisySP with this code in a future release.
In the meantime, I want to concentrate on adding much needed functionality, such as Pitch-Bend, PWM square waves, VCF and Envelope keyboard follow, and SPI ports to allow daisy-chaining multiple Seed boards.
Here is the link: Improved Moog Ladder Filter for DaisySP - Huovilainen New Moog derivation ported from Teensy Audio Library · GitHub
I’ve rolled out more features and squashed some existing bugs. The project is close to being completed soon. In the meantime I am having a great time just playing this in its current state!!
Refresh your local Git directories often, as the new features and improvements in code are being committed every day now.
Great to see this project keep evolving. Thanks for sharing!!