I want to create a GUI application that runs on windows

I will be using a combination of daisy seed and raspberry pi pico (or esp32) to make effectors.
daisy seed will be in charge of DSP processing and pico will be in charge of GUI.
The two will communicate with each other via MIDI.

Furthermore, we are looking for an environment to run these systems on windows.
Ideally, the goal is to run them as VST plug-ins.
Please help me to make it happen.
What GUI development environment (JUCE, LVGL, QR, etc.) do you recommend that will run on raspberry pi pico and also run on windows (vst)?
Is there any way to build DaisySP for windows?

I have come up with a solution using JUCE to accomplish these things.

But I have the following problem

  1. I can’t reproduce the JUCE UI on my raspberry pi pico.
    2.JUCE binary is not output even if I build it in the first place.

Because of problem 1, I think this method is difficult to realize in the first place.
Realistically, I cannot realize something that works as a vst plugin (limitation due to rasp berry pi pico), so I am planning to develop it with LGVL.
LGVL cannot output as a vst plugin, so in this case we will have to give up vst support.

How did I come up with this idea?
mod dwarf has built this system and I wanted to replicate this in DAISY SEED.
mod dwarf can be used as a stand-alone device or as a vst plugin.
This has the advantage that people who cannot provide a device can try out the plug-ins I make by offering them as vst plug-ins.

DPF can use LVGL for its plugins: GitHub - DISTRHO/lvgl-template-plugin: Template repository for doing audio plugins with DPF and LVGL

You may want to consider giving up being able to directly target both VST and the Pico, in which case using JUCE for the VST part could be a good option. If you modularize your code, you should be able to have a big chunk in common and then separately target each platform for the GUI. What GUI thing are you using for the Pico?

I have heard good things about this. I will consider it.

I am still considering what GUI to employ in pico, but I am wondering if LVGL is a good choice.