Tips for prototyping eurorack module

I’m primarily interested in Daisy as a platform for prototyping commercial eurorack modules, adaptations of midi processing and generating plugins for a modular environment.

It looks like Daisy Patch would be the quickest way to get going and work on the software but I’m not clear if it’s also a development board. It seems to have all the thing I need: midi and cv io, pots and an oled screen.

The Patch submodule looks like a good option for prototyping the hardware side of a eurorack module.

Can anyone point me towards all the tools I’d need to develop a eurorack module initially focused on midi/cv processing.

I’m proficient in C++ and audio programming in general.

Thank you!

Welcome @adamski!

Whether you go with Daisy Patch or Patch Submodule, I recommend checking out the DaisyExamples to get started since you’re proficient in C++ :slight_smile:

The advantage of the PatchSM is that it’s already suitable for Eurorack levels.

Ok - I’m also wondering about the effort required to get going. My assumption is that with Daisy Patch, I have everything required ready to go, but the cost is obviously a lot higher. With Patch SM it seems I’d need to get components and a breadboard etc. Is that correct?

Patch.Init is the best way to get started for Eurorack, if you don’t NEED four channels of audio and a display. The effort to get started is the same for all the Daisy products.

What I need (ideally) is multichannel CV input and output, OLED screen and MIDI i/o. Daisy Patch seems to have everything!

Yes, if two CV outs is enough.

No matter what, you’ll end up needing to design a board.