Does any one know what the different modes for switch class object is?
this line:
button.Init(1000, true, 28, 0);
1000 is refresh rate, true is change of polarity, 28 is PIN number. But what is “mode” 0? And how many modes are there?
Does any one know what the different modes for switch class object is?
this line:
button.Init(1000, true, 28, 0);
1000 is refresh rate, true is change of polarity, 28 is PIN number. But what is “mode” 0? And how many modes are there?
Looking at DaisyDuino/src/utility/switch.cpp at master · electro-smith/DaisyDuino · GitHub , I see that Init calls pinMode(pin, mode). Looking up pinMode in the Arduino docs, I see that mode can be INPUT, OUTPUT, or INPUT_PULLUP. Since we’re talking about a button, we want the pin to be an input, so I surmise that mode 0 is INPUT.
Or INPUT_PULLUP, depending on the circuit, I guess.
Just to be sure, I printed out the three constants: INPUT is 0, OUTPUT is 1, and INPUT_PULLUP is 2.
Then I looked at the DaisyDuino/seed/Button example and saw that it calls Init with only three arguments: button.Init(1000, true, 28);
But that causes a compilation error!
As a newcomer to the Daisy Seed, I gotta say I’m not impressed with the broken toolchain (C++), the lack of documentation, and the broken example code(!)
Welcome mpark!
button.Init(1000, true, 28, INPUT_PULLUP); will work.
And we should fix that button example code since the `INPUT_PULLUP` is indeed missing. Thank you for pointing that out.