I’m trying to build a patch on patch.Init() that plays back an audio recording every time a gate signal is received. The start point of the table playback is controlled by a knob.
I’m using a float object to store the value of the knob, the value is then updated every time a gate is received.
If I connect cv_1 directly to the phasor I’m able to scrub through the audio recording if I connect through float nothing happens. the patch works fine in plugdata.
It would be good if someone can clarify the use of the gate inputs on patch init. I presume that if I use: gate_in_1_trig it sends a message on the rising edge? is this output the equivalent to a bang message?
I plan to use a 48ppqn clock signal, what is the best method for turning this into bang messages?