Best way to store and reproduce a sample array

Sounds like you do things the right way, @three. And the rest of the code, for playback, is working?

I did a sampler for my OscPocketD/Base project (OscPocketD/Base 1+2/MIDI - fx unit, synth, sampler, modulator), where I started by filling the sample buffer with a triangle wave:

void fillBuffer()
{
	Oscillator osc;

    osc.Init(sysSampleRate);
    osc.SetWaveform(osc.WAVE_TRI);
	osc.SetFreq(440.0f);
	osc.SetAmp(0.1f);

	for (uint32_t i = 0; i < BUFFER_MAX; i++)
	{
		sBufferR[i] = osc.Process();
		sBufferL[i] = sBufferR[i];	
	}
}

Just for checking the playback.

Does the playback work ok with something like this? Sorry if I am rambling, just trying to help and I don’t have your complete code! :slight_smile: